Computer Science
Situation Theory and Its Applications, Volume 3
Nostalgia and Videogame Music
Social Knowledge Creation in the Humanities
Computer
Language, Proof, and Logic
Switching Codes
Situation Theory and Its Applications, Volume 2
Tarski’s World: Revised and Expanded
Vicious Circles
Finite-State Morphology
Law, Computer Science, and Artificial Intelligence
Digital Technology and Democratic Theory
Language and the Rise of the Algorithm
Specifying Syntactic Structures
Self-Reference
Holding On to Reality
Perspectives on Contexts
New Technologies and Renaissance Studies
Principles of Knowledge Representation
Web as History
Grammatical Interfaces in HPSG
Human Factors in Information Systems
Conversation and Community
Videogames and Art
Connecting Canadians
Petrichor
Situation Theory and Its Applications, Volume 1
The Political Mapping of Cyberspace
Language and Learning for Robots
Logic Colloquium ’92
Online Deliberation
Language at Work
Partiality, Modality and Nonmonotonicity
Interoperability
SpecLab
A Practical Guide to Usability Testing
Electronic Publishing: Politics and Pragmatics
Early Modern Studies after the Digital Turn
Handbook for Language Engineers
Human Values and the Design of Computer Technology
An Essay on Contraction
Trends in Functional Programming Volume 2
The Tbilisi Symposium on Logic, Language and Computation
Logics of Time and Computation
Creative Intelligences
Learning in Virtual Worlds
Disambiguation of Rich Inflection
How We Became Posthuman
My Mother Was a Computer
Studying Social Networks
Coderspeak
The Virtual Classroom
Computers and Writing
Planning, Geometry, and Complexity of Robot Motion
Trends in Functional Programming 10
Connectionism and Meaning
Mathematical Reasoning with Diagrams
Attribute-Value Logic and the Theory of Grammar
Reckoning with Matter
Learnable Classes of Categorial Grammars
Chromatic Algorithms
Machine Learning for Spatial Environmental Data
Collected Papers of Martin Kay
Companion to the Papers of Donald Knuth
Digital Typography
Knuth par Knuth
Literate Programming
Selected Papers on Analysis of Algorithms
Selected Papers on Computer Languages
Selected Papers on Computer Science
Selected Papers on Design of Algorithms
Selected Papers on Discrete Mathematics
Things a Computer Scientist Rarely Talks About
Éléments pour une histoire de l’informatique
Presupposition and Anaphora
The Neural Mind
The Economics of Attention
Learning with Computers
Performance Evaluation of Computer and Communication Systems
Digital Experience Design
Trends in Functional Programming Volume 5
Adapting Performance Between Stage and Screen
New Ways of Looking at Old Texts, VI
The Semantics of Destructive LISP
Defending AI Research
Computers and Art
Critical Terms for Media Studies
Trends in Functional Programming Volume 8
Trends in Functional Programming Volume 9
Open Data Structures
Digitizing Medieval and Early Modern Material Culture
Cyberscience 2.0
Trends in Functional Programming Volume 7
The Apple II Age
The Psychology of Menu Selection
On Making in the Digital Humanities
Progress in Neural Networks, Volume Three
Forms of Representation
Grammatical Competence and Parsing Performance
Redefining Geek
The New Russia
Perspectives on the Computer Revolution
Connectionism and Psychology
Putting Linguistics into Speech Recognition
Genesis Redux
A History of the Internet and the Digital Future
Time Warps, String Edits, and Macromolecules
Social Theory After the Internet
Computing Taste
Logic, Language and Computation
Lectures on Contemporary Syntactic Theories
Jacy
Life Out of Sequence
Computers in Education
The Philosopher of Palo Alto
From Counterculture to Cyberculture
Foundations of Real World Intelligence
Exploring Logical Dynamics
Logic, Information and Agency
Human Factors and Interactive Computer Systems
Geometry and Meaning
Science in the Age of Computer Simulation
Computational Models of American Speech
Knowledge Acquisition from Databases
Nostalgia and Videogame Music
Social Knowledge Creation in the Humanities
Computer
Language, Proof, and Logic
Switching Codes
Situation Theory and Its Applications, Volume 2
Tarski’s World: Revised and Expanded
Vicious Circles
Finite-State Morphology
Law, Computer Science, and Artificial Intelligence
Digital Technology and Democratic Theory
Language and the Rise of the Algorithm
Specifying Syntactic Structures
Self-Reference
Holding On to Reality
Perspectives on Contexts
New Technologies and Renaissance Studies
Principles of Knowledge Representation
Web as History
Grammatical Interfaces in HPSG
Human Factors in Information Systems
Conversation and Community
Videogames and Art
Connecting Canadians
Petrichor
Situation Theory and Its Applications, Volume 1
The Political Mapping of Cyberspace
Language and Learning for Robots
Logic Colloquium ’92
Online Deliberation
Language at Work
Partiality, Modality and Nonmonotonicity
Interoperability
SpecLab
A Practical Guide to Usability Testing
Electronic Publishing: Politics and Pragmatics
Early Modern Studies after the Digital Turn
Handbook for Language Engineers
Human Values and the Design of Computer Technology
An Essay on Contraction
Trends in Functional Programming Volume 2
The Tbilisi Symposium on Logic, Language and Computation
Logics of Time and Computation
Creative Intelligences
Learning in Virtual Worlds
Disambiguation of Rich Inflection
How We Became Posthuman
My Mother Was a Computer
Studying Social Networks
Coderspeak
The Virtual Classroom
Computers and Writing
Planning, Geometry, and Complexity of Robot Motion
Trends in Functional Programming 10
Connectionism and Meaning
Mathematical Reasoning with Diagrams
Attribute-Value Logic and the Theory of Grammar
Reckoning with Matter
Learnable Classes of Categorial Grammars
Chromatic Algorithms
Machine Learning for Spatial Environmental Data
Collected Papers of Martin Kay
Companion to the Papers of Donald Knuth
Digital Typography
Knuth par Knuth
Literate Programming
Selected Papers on Analysis of Algorithms
Selected Papers on Computer Languages
Selected Papers on Computer Science
Selected Papers on Design of Algorithms
Selected Papers on Discrete Mathematics
Things a Computer Scientist Rarely Talks About
Éléments pour une histoire de l’informatique
Presupposition and Anaphora
The Neural Mind
The Economics of Attention
Learning with Computers
Performance Evaluation of Computer and Communication Systems
Digital Experience Design
Trends in Functional Programming Volume 5
Adapting Performance Between Stage and Screen
New Ways of Looking at Old Texts, VI
The Semantics of Destructive LISP
Defending AI Research
Computers and Art
Critical Terms for Media Studies
Trends in Functional Programming Volume 8
Trends in Functional Programming Volume 9
Open Data Structures
Digitizing Medieval and Early Modern Material Culture
Cyberscience 2.0
Trends in Functional Programming Volume 7
The Apple II Age
The Psychology of Menu Selection
On Making in the Digital Humanities
Progress in Neural Networks, Volume Three
Forms of Representation
Grammatical Competence and Parsing Performance
Redefining Geek
The New Russia
Perspectives on the Computer Revolution
Connectionism and Psychology
Putting Linguistics into Speech Recognition
Genesis Redux
A History of the Internet and the Digital Future
Time Warps, String Edits, and Macromolecules
Social Theory After the Internet
Computing Taste
Logic, Language and Computation
Lectures on Contemporary Syntactic Theories
Jacy
Life Out of Sequence
Computers in Education
The Philosopher of Palo Alto
From Counterculture to Cyberculture
Foundations of Real World Intelligence
Exploring Logical Dynamics
Logic, Information and Agency
Human Factors and Interactive Computer Systems
Geometry and Meaning
Science in the Age of Computer Simulation
Computational Models of American Speech
Knowledge Acquisition from Databases
Titles In Subject
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